Export Panel
File export tools for STL, 3MF, GLB/glTF, and TXT formats, plus viewport and render capture.
STL Export
Export meshes to binary STL format.
| Input | Nickname | Description | Default |
|---|---|---|---|
| Meshes | M | Meshes to export | — |
| Folder Path | F | Output folder | — |
| File Name | N | Output file name (without extension) | — |
| Export | E | Set to true to export | false |
| Output | Nickname | Description |
|---|---|---|
| File Path | P | Full path to saved file |
| Info | I | Export status |
3MF Export
Export meshes to 3MF format.
| Input | Nickname | Description | Default |
|---|---|---|---|
| Mesh | M | Mesh to export | — |
| Folder Path | F | Output folder | — |
| File Name | N | Output file name (without extension) | — |
| Title | T | 3MF metadata: title | — |
| Designer | D | 3MF metadata: designer | — |
| Description | De | 3MF metadata: description | — |
| License | Li | 3MF metadata: license terms | — |
| Rating | Ra | 3MF metadata: rating | — |
| Copyright | Co | 3MF metadata: copyright | — |
| Export | E | Set to true to export | false |
| Move to Origin | Mo | Move mesh to positive XYZ octant | false |
| Output | Nickname | Description |
|---|---|---|
| File Path | P | Full path to saved file |
| Info | I | Export status |
GLB Export
Export meshes to GLB or glTF format with full options: Z-to-Y mapping, backface culling, vertex colors/normals, texture coordinates, materials, layers, Draco compression.
| Input | Nickname | Description | Default |
|---|---|---|---|
| Meshes | M | Meshes to export | — |
| Folder Path | F | Output folder | — |
| File Name | N | Output file name (without extension) | — |
| Export | E | Set to true to export | false |
| Use GLB | GLB | True for binary GLB, false for glTF | true |
| Map Z to Y | ZY | Transform Rhino Z-up to glTF Y-up | true |
| Double Sided | DS | Render both sides of faces | true |
| Vertex Colors | VC | Export vertex colors | false |
| Vertex Normals | VN | Export vertex normals | true |
| Texture Coords | TC | Export texture coordinates | true |
| Materials | Mat | Export materials | true |
| Open Meshes | OM | Allow exporting open meshes | true |
| Layers | Ly | Export layer hierarchy as nodes | false |
| Display Color | DC | Use display color when no material assigned | true |
| Draco | Dr | Enable Draco mesh compression | false |
| Draco Level | DL | Draco compression level (1–10) | 7 |
| Quantize Position | QP | Draco quantization bits for positions (8–32) | 14 |
| Quantize Normal | QN | Draco quantization bits for normals (8–32) | 10 |
| Quantize TexCoord | QT | Draco quantization bits for texture coords (8–32) | 12 |
| Output | Nickname | Description |
|---|---|---|
| File Path | P | Full path to saved file |
| Info | I | Export status |
TXT Export
Export data to text files.
| Input | Nickname | Description | Default |
|---|---|---|---|
| Text | T | Lines of text to write | — |
| Folder Path | F | Output folder | — |
| File Name | N | Output file name (without extension) | — |
| Export | E | Set to true to export | false |
| Output | Nickname | Description |
|---|---|---|
| File Path | P | Full path to saved file |
| Info | I | Export status |
Viewport Capture
Capture viewport as image with timestamp suffix, scaling, and multiple formats.
| Input | Nickname | Description | Default |
|---|---|---|---|
| Viewport | V | Name of the viewport to capture | Perspective |
| Folder Path | F | Output folder | — |
| File Name | N | Output file name (without extension) | — |
| Format | Fmt | Image format: png, jpg, bmp, tiff | png |
| Width | W | Image width in pixels | 1920 |
| Height | H | Image height in pixels | 1080 |
| Scale | S | Scale multiplier | 1.0 |
| Transparent | T | Transparent background | false |
| Timestamp | Ts | Append timestamp to file name | false |
| Run | R | Set to true to capture | false |
| Output | Nickname | Description |
|---|---|---|
| File Path | P | Full path to saved image |
Render Capture
Capture rendered viewport (must be set to Raytraced for passes to take effect).
| Input | Nickname | Description | Default |
|---|---|---|---|
| Viewport | V | Name of the viewport to capture | Perspective |
| Folder Path | F | Output folder | — |
| File Name | N | Output file name (without extension) | — |
| Format | Fmt | Image format: png, jpg, bmp, tiff | png |
| Width | W | Image width in pixels | 1920 |
| Height | H | Image height in pixels | 1080 |
| Scale | S | Scale multiplier | 1.0 |
| Transparent | T | Transparent background | false |
| Passes | Pa | Number of raytraced render passes | 100 |
| Timestamp | Ts | Append timestamp to file name | false |
| Run | R | Set to true to capture | false |
| Output | Nickname | Description |
|---|---|---|
| File Path | P | Full path to saved image |