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Export Panel

File export tools for STL, 3MF, GLB/glTF, and TXT formats, plus viewport and render capture.

STL Export

Export meshes to binary STL format.

InputNicknameDescriptionDefault
MeshesMMeshes to export
Folder PathFOutput folder
File NameNOutput file name (without extension)
ExportESet to true to exportfalse
OutputNicknameDescription
File PathPFull path to saved file
InfoIExport status

3MF Export

Export meshes to 3MF format.

InputNicknameDescriptionDefault
MeshMMesh to export
Folder PathFOutput folder
File NameNOutput file name (without extension)
TitleT3MF metadata: title
DesignerD3MF metadata: designer
DescriptionDe3MF metadata: description
LicenseLi3MF metadata: license terms
RatingRa3MF metadata: rating
CopyrightCo3MF metadata: copyright
ExportESet to true to exportfalse
Move to OriginMoMove mesh to positive XYZ octantfalse
OutputNicknameDescription
File PathPFull path to saved file
InfoIExport status

GLB Export

Export meshes to GLB or glTF format with full options: Z-to-Y mapping, backface culling, vertex colors/normals, texture coordinates, materials, layers, Draco compression.

InputNicknameDescriptionDefault
MeshesMMeshes to export
Folder PathFOutput folder
File NameNOutput file name (without extension)
ExportESet to true to exportfalse
Use GLBGLBTrue for binary GLB, false for glTFtrue
Map Z to YZYTransform Rhino Z-up to glTF Y-uptrue
Double SidedDSRender both sides of facestrue
Vertex ColorsVCExport vertex colorsfalse
Vertex NormalsVNExport vertex normalstrue
Texture CoordsTCExport texture coordinatestrue
MaterialsMatExport materialstrue
Open MeshesOMAllow exporting open meshestrue
LayersLyExport layer hierarchy as nodesfalse
Display ColorDCUse display color when no material assignedtrue
DracoDrEnable Draco mesh compressionfalse
Draco LevelDLDraco compression level (1–10)7
Quantize PositionQPDraco quantization bits for positions (8–32)14
Quantize NormalQNDraco quantization bits for normals (8–32)10
Quantize TexCoordQTDraco quantization bits for texture coords (8–32)12
OutputNicknameDescription
File PathPFull path to saved file
InfoIExport status

TXT Export

Export data to text files.

InputNicknameDescriptionDefault
TextTLines of text to write
Folder PathFOutput folder
File NameNOutput file name (without extension)
ExportESet to true to exportfalse
OutputNicknameDescription
File PathPFull path to saved file
InfoIExport status

Viewport Capture

Capture viewport as image with timestamp suffix, scaling, and multiple formats.

InputNicknameDescriptionDefault
ViewportVName of the viewport to capturePerspective
Folder PathFOutput folder
File NameNOutput file name (without extension)
FormatFmtImage format: png, jpg, bmp, tiffpng
WidthWImage width in pixels1920
HeightHImage height in pixels1080
ScaleSScale multiplier1.0
TransparentTTransparent backgroundfalse
TimestampTsAppend timestamp to file namefalse
RunRSet to true to capturefalse
OutputNicknameDescription
File PathPFull path to saved image

Render Capture

Capture rendered viewport (must be set to Raytraced for passes to take effect).

InputNicknameDescriptionDefault
ViewportVName of the viewport to capturePerspective
Folder PathFOutput folder
File NameNOutput file name (without extension)
FormatFmtImage format: png, jpg, bmp, tiffpng
WidthWImage width in pixels1920
HeightHImage height in pixels1080
ScaleSScale multiplier1.0
TransparentTTransparent backgroundfalse
PassesPaNumber of raytraced render passes100
TimestampTsAppend timestamp to file namefalse
RunRSet to true to capturefalse
OutputNicknameDescription
File PathPFull path to saved image